"The most damage" can be 0 damage; meaning an undamaged Manifold enemy can replicate. Also if there is only one damage to distribute you can move that damage onto newly spawned enemy as it goes with the rule "distribute the damage that is on both enemies so that the remaining health on both enemies is as equal as possible".
You can only move the damage onto the newly spawned enemy if it had equal printed health to the enemy with the most damage on it, not if it had less.
—
Thatwasademo
· 57
(otherwise you'd be able to make the remaining health more equal by putting it on the original enemy instead of the new one)
—
Thatwasademo
· 57
It says to distribute the damage until both have about the same remaining health, so I think you must move the damage even if the new enemy's total health is less than the original one.
—
Gsayer
· 1