敵人

生物. 祖格鼠

神話
攻击: 1. 生命值: 1. 躲避: 3.
伤害: –. 恐惧: 1.

生成 - 與你所在地點最低的調查員交戰。。

獵物 - 最低的目標。

警戒。蜂擁1。

"……看到它們怪異的眼睛後,人們往往還要花上很長時間才能看清它們細小且有著光滑皮毛的輪廓。" – H. P. 洛夫克拉夫特《夢尋秘境卡達斯》
Felicia Cano
食夢者 #107. 祖格鼠 #3-4.
潛行的祖格鼠

FAQs

(from the official FAQ or responses to the official rules question form)
  • Q: What happens if an enemy with the swarming keyword loses swarming or is blanked, such as via Mind Wipe? A: Swarming only resolves when the enemy with the swarming keyword enters play. If it later loses the swarming keyword or its text box is blanked, its swarm cards remain in play and it is still considered a host enemy. - FAQ, v.2.0, August 2022

  • Q: Can I use a card effect that discards a host enemy without defeating it, such as Close Call? If so, what happens to its swarm cards? A: A host enemy cannot be defeated while it still has swarm cards underneath it, but it can still be discarded or removed through other methods. In such a case, its swarm cards would also leave play. - FAQ, v.2.0, August 2022

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