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托尼·摩爾根牌組專用。使用(3子彈)。

:在你打出托尼的.38柯爾特長管手槍後:從你手牌中免費打出另一張托尼的.38柯爾特長管手槍。

花費1子彈:攻擊。被攻擊的敵人上每有1賞金,你+1。這次攻擊造成+1傷害。如果這次攻擊擊敗一名帶有賞金的敵人,在賞金合約上放置1賞金。

Aleksander Karcz
食夢者 #11.
托尼的.38柯爾特長管手槍

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Reviews

So in combination with Bounty Contracts this pretty strong. Use this to either keep topping up your bounties; to give extra actions when you kill lots of relatively basic enemies (even a rat exterminating job isn’t beneath Tony!); or as a stronger weapon against a difficult enemy with up to +3 strength available. With Tony’s 5 strength line, an attack of 8 is a very strong option against even the most advanced elite enemies.

Better yet, with two chances of drawing it from your hand there is a good chance of drawing it near the beginning, giving the option of using your bounties more generously.

Realistically it is unlikely you’ll be in a position to activate that trigger and get two colts out for a single action.

(edit: thanks TheNameWasTaken for spotting that there is no synergy with Sleight of Hand, which doesn’t “play” but “puts into play”, so no trigger to allow both colts out on the cheap)

Regrettably few ammo for what you’ll want to use it for, so it’s a good bet that Contraband, Extra Ammunition (if you are a guardian) and Sleight of Hand will be pretty good options, likely to complement other cards you’ll have in Tony’s deck.

Phoenixbadger · 197
There is no interaction between the Long Colt and Sleight of Hand. Sleight of Hand puts the colt into play rather than playing it, but the colt's reaction triggers on it being played. — TheNameWasTaken · 3
Ooh, well noticed! good rules lawyering. :-) — Phoenixbadger · 197
I’d suggest Swift Reload over either Contraband or Extra Amunition. It’s fast, so I can always fit it in between attacks when needed. — Death by Chocolate · 1447
With the tabooed version of Sleight of Hand, you can't play Tony's .38 Long Colts. As a signature card, this doesn't have an XP cost, thus it isn't a level 0-3 item. — LeFricC'estChic · 86

Having played Tony recently, I wanted to give this a review. Overall, I think this is a fairly excellent signature asset for three reasons:

(A) The icons for committing here are great, and you get two copies in your deck. Killing and some occasional clue-finding are exactly what Tony should be doing, so even if you don’t use these as weapons you’re always happy to see them. They naturally make Tony more flexy, making it easier to lean into that with his off-class access.

(B) It makes Bounty Contracts go a bit further, in essence fully refunding itself if you use a bounty on each enemy and ensuring Tony keeps getting his extra actions. Even if you don’t want to be using these long term in a scenario, having it in play early keeps your momentum up by increasing the total number of bounties you have access to.

(C) Rogues will often have good card draw with Lucky Cigarette Case and similar, which actually makes it easier to get two copies in your hand than you'd think for the effect. I’ve found there are plenty of times where it’s worth taking an Attack of Opportunity so you can play what amounts to a +3 combat +1 damage weapon with 6 ammo (assuming 3 bounties on the Elite you want to murder). Depending on how you build Tony, you can potentially make use of all 6 of these shots in one turn even after playing the pair. With Hemlock Vale investigator pack you can use Hold Up or False Surrender to play these without an AoO too (and either could go on Bewitching, if you were so inclined).

In terms of consistency, you’re much more likely to want Switchblade •• for most of a scenario on Tony – but for that raw burst of power at high test values then if you locate two copies this is perhaps the best signature combat asset going. It’s a bit tricky to get both and make it pay-off, but when it does it’s awesome and the flavor of the Long Colts on a bounty hunter is first rate. I recommend!

HungryColquhoun · 7496
And (D) it fuels Well connected, even more if you have Gregory Gry in play. — AlexP · 249