敵人. 基礎弱點

怪物. 詛咒

中立
攻击: 3. 生命值: 2. 躲避: 3.
伤害: 1. 恐惧: 1.

生成 - 離你最遠的地點。

獵物 - 僅對承受者。

獵手。

強制 - 在隨行鬼影將要被擊敗時:改為將其洗入承受者的牌組。

無論天涯海角,始終不離不棄。
JB Casacop
卡爾克薩之路 #42.
隨行鬼影

FAQs

(from the official FAQ or responses to the official rules question form)
  • Answering the question "What happens if two investigators each have The Thing That Follows as their random basic weakness (as they have constructed their decks from separate collections) and the second The Thing That Follows is drawn while the first is in play?": "Good question! The first Thing stays in play and the second Thing is discarded without effect."

  • Q: Question about FAQ 1.13: "(1.13) Shuffling A Card Into An Empty Player/Encounter Deck A single card cannot be shuffled into an empty player deck or encounter deck via card effect. If this shuffling would occur during the playing or revelation of a card that is typically discarded after it is resolved, such as an event or treachery card, it is discarded. Otherwise, the card remains in its current game area." How does this interact with cards such as Rex's Curse, Kleptomania, and The Thing That Follows? For example, if you fail a skill test as Rex due to Rex's Curse while you have an empty player deck, does Rex's Curse get discarded (because it is a treachery while it is being resolved and generally speaking treacheries do to the discard pile) or does Rex's Curse remain in play (because Rex's Curse specifically would never be discarded so by 1.13 it remains in its current game area)? Similarly for trying to clear Kleptomania with an empty player deck or defeating The Thing That Follows with an empty player deck.

    A: If your player deck is empty when you would discard those cards: (1) Rex’s Curse would stay in play, as it cannot be shuffled into an empty deck, and the rules that would discard such a card don’t apply to it. (2) Kleptomania would stay in play for the same reasons as Rex’s Curse. (3) The Thing That Follows would be discarded instead. This is mainly because of process of elimination; it’s an enemy with no health remaining so it can’t stay in play, but it can’t be shuffled into the player’s deck, so in the end it’s discarded. (November 2023 Rules Submission)

Last updated

Reviews

This is my favorite Basic Weakness, and I'm writing this review in the hopes that future game designers can take a hint on how to do mechanics like this well.

First of all, while by far my favorite, it is not the card I would chose to put in a deck (not that any of us would pick and choose with a random card selection, right? Riiiiiight?). But when I draw any other random weakness, my thoughts tend to range from "okay, I can deal with this," to "aw, crap. This is gonna be a pain to deal with." The Thing That Follows is the only Basic Weakness that instills an actual emotion in me- a sense of giddy dread.

This card is like a well paced horror movie. It makes every draw an anxious roll of the dice, wondering if this time the unseen Thing is going to crawl out and mess up your day. And while that can be said of pretty much any weakness card, the trick of The Thing That Follows is how it repeats itself. Once you draw the card, the cycle of tension repeats as it moves closer and closer to you across the map. Even if you manage to beat it into submission (not all that unlikely with its stats, but hard enough to mess up some endgame plans), it just returns to your deck, only this time with significantly fewer cards on hand to lower the chances of picking it up again.

It is a masterpiece of the tension/release cycle that is crucial to all forms of horror. Long buildups of dread as you feel it coming, punchy moments of action as it resolves, and repeat. Not scary because it ruins your day, but because no mater how many ways you find to deal with it, it always Follows.

Helping matters is that it's one of the most narratively cohesive Basic Weaknesses out right now. (What, exactly, does Paranoia have to do with resources?) But with the Thing, everything from the name to the art to the quote to the mechanics all serve to instill that key emotion. Not fright, but dread. Consuming, unavoidable dread.

Bravo, Fantasy Flight. You've made a business out of turning Cosmic Horror into game mechanics, and with this one you knocked it out of the park.

bluewax · 137
I'm on the same boat here. Definitely the best. — XehutL · 47
I also like the theme of this weakness, though I do consider it very mild mechanically. If I wanted to maximize my odds of winning, I would gladly pick this over any other enemy weakness. — CaiusDrewart · 3124
Yeah I also really think this weakness is quite thematic. It really feels as if there is something out there pursuing you, no matter where you go or how many times you killed it. I also like that it is quite crippling without ruining your game engine/set up/strategy. — Alogon · 1118
Definitely, a well thought weakness thematic and downright scary, except for Roland and William who might actually like it! — mogwen · 254
Is it really considered as defeated enemy for Roland and William’s abilities? Since her text is “when would be defeated ... instead...” — Yury1975 · 1
Must be inspired by It Follows surely? — Nicodante · 1
Rules question: When do you add Thing That Follows to the Weakness pool? Is it Carcosa campaign specific? Can I add it for first games with Zealot and Dunwich? — hipphop · 1
@hipphop Just like player cards, you can add basic weaknesses to your pool to draw from as soon as they are available to you. There are a few that can only be used in multi-player and a few that require campaign play, but all basic weaknesses can be used in any campaign. — Time4Tiddy · 245
You can discard this weakness with Disc of Itzamna (2) — Zinjanthropus · 227
Only, if you are not the bearer and at a valid location (farthest from him), when he draws it. — Susumu · 366

Recursive weaknesses require much more management than others, unless you are playing a slow draw deck or maybe Tommy. While this may not be a particularly tough monster, drawing it 4-5 times in a scenario can really slow your tempo.

You'll either need to invest in some cards that let you discard from your deck, like Alyssa Graham or Scroll of Secrets, or keep the Thing alive and evaded until your deck flips. Bind Monster can be useful, or Banish if the map is large enough. Survivors might try traps or tricks, like Hiding Spot or Snare Trap to keep it neutralized while they draw through the rest of their deck.

Finally, Mind Wipe is the ultimate card to defeat this enemy for good, as it would clear the forced effect and let the monster discard as normal. Hope you have someone who can play Mystic 1 events!

Time4Tiddy · 245
This card is especially bad for Roland. While he normally likes enemies to fuel his reaction effect, this replaces its own defeat with the shuffle, denying you the trigger. — SGPrometheus · 809
This weakness always ends up being much worse than it looks like it should be. Shuffling back into your deck is quite unpleasant also. — The Lynx · 967

Relevant "prey" + "only" rule for reference :

If an enemy's prey instructions contain the word "only," that enemy only moves towards and engages that investigator (as if it were the only investigator in play), and ignores all other investigators while moving and engaging. Other investigators may use the engage action or card abilities to engage the enemy.

  • Non-bearer cannot stand on its way to get the engagement. It is also costly to help because you need an engage action.
  • If the bearer got eliminated/resigned from the campaign it simply stay still and everyone else can pass through.
5argon · 9883
"It is also costly to help because you need an engage action" suggests you have misunderstood something: Enemies that don't have Aloof but aren't engaged for some other reason (Prey Only, being evaded earlier in the turn, etc.) can be freely attacked by investigators in their location. So, for example, if you happen to be in the way of The Thing That Follows as it hunts its bearer, that gives you an opportunity to take a swing at it fairly cheaply. — Thatwasademo · 58
Oh no, I really mix it up with the Aloof rule here. Now it is somewhat less annoying to get rid of! — 5argon · 9883