The Adventures of Trench Coat Clad Roland Banks

Card draw simulator

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Derived from
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sfrembrandt · 1

This whole deck is built around Roland wearing his classic trench coat on one of his nights out investigating.

He's only allowed to bring assets that can fit in the coat and that can be used at the same time. Hence only one gun and one magnifying glass for instance. The rest is either in his pockets or already worn. This is also why there's only one dynamite blast because he wouldn't bring too much of the dangerous stuff and it wouldn't fit.

All the art must either feature a person with a trench coat (which could potentially be Roland himself) or be focused on an object (like custom ammunition) and without a character that obviously isn't Roland, the exception would be "Extra Ammunition" that depicts the person who sold him the bullets.

What about Beat Cop you might ask, well that would be the one police officer in Arkham that he trusts much like Gordon and Batman you could say.

Last but not least you have the random weakness which of course is the Stubborn Detective that's onto Roland for his earlier mishaps.

As for the scenario it would be Midnight Masks, a classic detective story where Roland sets out in the cold of night on the dark streets of Arkham to find out who's behind the secret cult that's whispering about some primordial force called UmĂ´rdhoth.

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