Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
Sarahvz · 1
This is my first self-built deck, so I really appreciate any feedback or suggestions.
The deck is intended for a 4-player Path to Carcosa campaign alongside Nathaniel Cho, Rex Murphy and Akachi Onyele. I wanted Pete to be a flexible investigator who can fill gaps in the team rather than specialize in one role. The focus is on consistency, mobility and action efficiency with Duke, while still being able to pick up clues, deal with smaller enemies and support teammates when needed.
I included cards like Old Keyring, Live and Learn and Logical Reasoning to increase flexibility and provide some utility for the team, but I'm not sure whether these are the optimal choices.
I'f love to hear what you would change, and more importantly, why. Any advice is very welcome!