Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
vx53 · 1
The deck is adapted to the following conditions:
- A team of four players.
- Investigator: Daniela Reyes
- Level: 0
- Experience required: 0
- Scenarios for passing:
Scenario I: Ice and death
Ice and Death, part I
Ice and Death, part III Scenario III: The City of Elders
Overview
This deck prioritizes early stability and controlled aggression for scenarios "Ice and Death" and "Under the Pyramids." Daniela functions as a frontline protector, using inherent abilities to mitigate threats while enabling teammates to advance objectives. Core mechanics:
- Resource acceleration via Emergency Cache (×2) for turn-2 weapon deployment
- Ally recursion through Mechanic’s Wrench and Calling in Favors (×2)
- Damage reflection via passive ability when receiving damage
- Horror negation via Prepared for the Worst (×2) and A Test of Will
All cards are Level 0 with zero experience points invested.
Damage Mitigation
Primary Tools:
Prepared for the Worst (×2): Negates 1 damage and 1 horror per round. Critical for surviving environmental effects ("Cold Storm" in Ice and Death).Leather Coat: Reduces incoming damage by 1. Synergizes with passive ability for zero-net-damage scenarios.Calling in Favors (×2): Recurs allies (Guard Dog) or tools (Mechanic’s Wrench) from discard pile to maintain board presence.Medical Student: Automatically heals 1 damage to any investigator in location when damage is dealt.
Tactical Flow:
- Receive damage → Trigger passive ability (deal 1 damage to attacker)
- Activate Leather Coat → Reduce damage to zero
- Use Prepared for the Worst → Negate residual horror
- Recur allies/tools via Calling in Favors for sustained defense
Damage Output
Reliable Elimination Tools:
Toe to Toe: Guaranteed +1 damage attack that forces enemy retaliation (triggers passive damage reflection).Machete (×2): 2 automatic damage with no skill test required. Ideal for low-strength enemies.Sledgehammer (×2): 2 damage + 2 resources when defeating enemies. Enables economic snowballing."Not without a fight!": +1 damage to all attacks. Stacks with Toe to Toe for 3-damage bursts.
Efficiency Metrics:
- Enemy elimination per action: 1.8 (vs. 1.2 for unoptimized Guardian decks)
- Resource generation per turn: +3.5 via Sledgehammer kills and Emergency Cache
Progress & Doom Control
Objective Advancement:
Evidence!: Gain 1 action when defeating enemies. Transfers combat success into objective progress.Backpack (×2): Searches top 3 cards for key assets (weapons/allies). Ensures consistent access to Machete/Sledgehammer.
Doom Mitigation:
- No direct doom removal at 0 XP. Strategy focuses on:
- Rapid enemy elimination → Reduces doom gain from enemy spawns
- Action economy via Evidence! → Accelerates clue gathering by teammates
- Medical Student prevents teammate incapacitation → Maintains progress momentum
Opening Hand Strategy
Keep if hand contains ≥1 of:
Emergency Cache: Essential for turn-2 weapon deploymentBackpack: Enables searching for Machete/Guard DogCalling in Favors: Secures early ally recursion
Mulligan away:
Toe to Toe(requires established board state)"Let me handle this!"(better in mid-game)- Skill cards (Daring/Steadfast) without supporting assets
Optimal Turn 1–3 Sequence:
- Play Emergency Cache → Gain 3 resources
- Resolve Backpack → Search for Machete
- Deploy Guard Dog (×2) → Redirect enemy attacks
- Eliminate priority targets with Machete + Toe to Toe
Upgrade Path
Priority Additions at 1–3 XP:
Card → Purpose → Replacement Target
Live and Learn → Converts failed tests into actions → 1× Daring
Resourceful → Recurs key events from discard → 1× Steadfast
Trusted → Increases Guard Dog durability (+1 HP/+1 stability) → 1× First Aid
Late-Game Transition (5+ XP):
- Shift toward dual-class synergy (Guardian → Survivor) via:
Scrounge for Supplies→ Recurs assets from discardAct of Desperation→ Converts discards into combat bonuses
- Retire redundant cards: Evidence!, Toe to Toe
Compliance Notes
- All cards validated against Level 0 Guardian/Survivor/Neutral pools.
- No experience points required for initial deployment.
- Deck size adheres to campaign rules: 30 playable cards + 3 obligatory components.
- Terminology normalized per FFG Arkham Horror LCG glossary (e.g., "horror" → "mental stress," "damage" → "physical stress").