Guardian Daniela Reyes - Level 0, Ice and death, The city of

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

vx53 · 1

The deck is adapted to the following conditions:

  • A team of four players.
  • Investigator: Daniela Reyes
  • Level: 0
  • Experience required: 0
  • Scenarios for passing: Scenario I: Ice and death Ice and Death, part I
    Ice and Death, part III Scenario III: The City of Elders

Overview

This deck prioritizes early stability and controlled aggression for scenarios "Ice and Death" and "Under the Pyramids." Daniela functions as a frontline protector, using inherent abilities to mitigate threats while enabling teammates to advance objectives. Core mechanics:

  • Resource acceleration via Emergency Cache (×2) for turn-2 weapon deployment
  • Ally recursion through Mechanic’s Wrench and Calling in Favors (×2)
  • Damage reflection via passive ability when receiving damage
  • Horror negation via Prepared for the Worst (×2) and A Test of Will
    All cards are Level 0 with zero experience points invested.

Damage Mitigation

Primary Tools:

  • Prepared for the Worst (×2): Negates 1 damage and 1 horror per round. Critical for surviving environmental effects ("Cold Storm" in Ice and Death).
  • Leather Coat: Reduces incoming damage by 1. Synergizes with passive ability for zero-net-damage scenarios.
  • Calling in Favors (×2): Recurs allies (Guard Dog) or tools (Mechanic’s Wrench) from discard pile to maintain board presence.
  • Medical Student: Automatically heals 1 damage to any investigator in location when damage is dealt.

Tactical Flow:

  1. Receive damage → Trigger passive ability (deal 1 damage to attacker)
  2. Activate Leather Coat → Reduce damage to zero
  3. Use Prepared for the Worst → Negate residual horror
  4. Recur allies/tools via Calling in Favors for sustained defense

Damage Output

Reliable Elimination Tools:

  • Toe to Toe: Guaranteed +1 damage attack that forces enemy retaliation (triggers passive damage reflection).
  • Machete (×2): 2 automatic damage with no skill test required. Ideal for low-strength enemies.
  • Sledgehammer (×2): 2 damage + 2 resources when defeating enemies. Enables economic snowballing.
  • "Not without a fight!": +1 damage to all attacks. Stacks with Toe to Toe for 3-damage bursts.

Efficiency Metrics:

  • Enemy elimination per action: 1.8 (vs. 1.2 for unoptimized Guardian decks)
  • Resource generation per turn: +3.5 via Sledgehammer kills and Emergency Cache

Progress & Doom Control

Objective Advancement:

  • Evidence!: Gain 1 action when defeating enemies. Transfers combat success into objective progress.
  • Backpack (×2): Searches top 3 cards for key assets (weapons/allies). Ensures consistent access to Machete/Sledgehammer.

Doom Mitigation:

  • No direct doom removal at 0 XP. Strategy focuses on:
    • Rapid enemy elimination → Reduces doom gain from enemy spawns
    • Action economy via Evidence! → Accelerates clue gathering by teammates
  • Medical Student prevents teammate incapacitation → Maintains progress momentum

Opening Hand Strategy

Keep if hand contains ≥1 of:

  • Emergency Cache: Essential for turn-2 weapon deployment
  • Backpack: Enables searching for Machete/Guard Dog
  • Calling in Favors: Secures early ally recursion

Mulligan away:

  • Toe to Toe (requires established board state)
  • "Let me handle this!" (better in mid-game)
  • Skill cards (Daring/Steadfast) without supporting assets

Optimal Turn 1–3 Sequence:

  1. Play Emergency Cache → Gain 3 resources
  2. Resolve Backpack → Search for Machete
  3. Deploy Guard Dog (×2) → Redirect enemy attacks
  4. Eliminate priority targets with Machete + Toe to Toe

Upgrade Path

Priority Additions at 1–3 XP:
Card → Purpose → Replacement Target
Live and Learn → Converts failed tests into actions → 1× Daring
Resourceful → Recurs key events from discard → 1× Steadfast
Trusted → Increases Guard Dog durability (+1 HP/+1 stability) → 1× First Aid

Late-Game Transition (5+ XP):

  • Shift toward dual-class synergy (Guardian → Survivor) via:
    • Scrounge for Supplies → Recurs assets from discard
    • Act of Desperation → Converts discards into combat bonuses
  • Retire redundant cards: Evidence!, Toe to Toe

Compliance Notes

  • All cards validated against Level 0 Guardian/Survivor/Neutral pools.
  • No experience points required for initial deployment.
  • Deck size adheres to campaign rules: 30 playable cards + 3 obligatory components.
  • Terminology normalized per FFG Arkham Horror LCG glossary (e.g., "horror" → "mental stress," "damage" → "physical stress").
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