I built this deck to take a run at multiplayer forgotten age. The rogue cards are included for additional survival. Mystic cards give some ability to deal with monsters and really bad treachery. And guardian mostly for weapons and allies.
i'll put painkiller and pipe instead of unexpected curage and overpower (or at least 1x of all of them)
Are you sure you want to delete this decklist?
%
i'll put painkiller and pipe instead of unexpected curage and overpower (or at least 1x of all of them)