This deck is an idea for a multiplayer game I'm going to take part in. It's xp is from joining the campaign late, so the deck is built pretty much completely upgraded. Mists and Pathfinder are for mobility, bandolier lets her wield her three hand slot items, Peter is for resources and sanity buffer, Rosary, Foolishness, and Key of Ys improve her will and combat, and Stick to the Plan lets her ready an Ambush, an On the Hunt, and a Prepared for the Worst. Reliable is in the deck for Survival Knife, as it lets her counterattack an enemy with up to a respectable 8 combat for 2 damage, or attack with up to a 7 on her turn for 1 damage, if her field is set up properly. Venturer lets her use First Aid or Liquid Courage more often, and then acts as a damage sponge when out of supplies. The deck runs no skill cards, but as it stands, Carolyn won't need them if her field is set up, and she's not the primary monster hunter or clue gatherer, though she can pick off weaker enemies with her knife, on the hunt, and ambush. All in all, she's meant to be a jack of all trades who follows the others and provides healing and support when needed, but in a slightly different way then most builds I've seen. if I had the xp, I might drop 1 Heroic Rescue and 1 Prepared for the Worst for 2 Cheat Deaths, but otherwise, the deck is pretty much how I want it to be.