Weakness Gourmand / Icky Foie Gras: Loopers' Standalone BFF

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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VinnyB · 145

Enjoy deck-looping, but terrified of the added standalone RBWs? This deck isn't for you ... but maybe you could convince a teammate it's for them!

Premise: Gobble up everyone's RBWs with Ikiaq, so they can draw willy-nilly and not have to worry about hitting a weakness every goddamn turn.

Party role: Pure support. Things you can do:

Generally, though, you're a sitting duck. Stick close to someone who can protect you!

Feeding Icky: The important things to keep in mind for her are

  • She can only eat basic weaknesses;
  • The player must be at her location; and
  • You must be in role. (So she can't eat weaknesses drawn off of DK or Rook.

Since there's effectively no third class here (except for the 1 time in the game you play Shrine), you will be able to be in at some point every round. The tools that help you control when she eats:

  • Scroll of Secrets (3): Your most powerful support tool, which itself helps you find the rest of your setup. Provides card draw for teammates remotely, and sets a precise timeline for when you two need to be in the same location (and you a ). Or, if converging would currently be too much effort, SoS can simply discard it for now. Twine is here to sustain it indefinitely. (Note that you should not have it directly draw a weakness, though, since you won't be able to switch to in time for Icky to eat it.)
  • Parallel Fates: Can work remotely, but is particularly nice non-remotely, since it can directly pull out an Icky snack.
  • Alyssa Graham: Can provide low-grade remote deck-vetting, but is often most useful serving as mythos protection(/anticipation) for the lead investigator... You?
  • Scrying: Slow, but it does what we want. Midgame this helps dig for weaknesses and lategame it helps dig for Ancient Evils for Alyssa to nuke.

Notes about specific other cards:

  • Occult Lexicon and Hallowed Chalice: Mutually exclusive, since you'll want at least one (and maybe both?) SoSs out at all times, and Lexicon is probably more important early on, so don't just blithely drop the Chalice early on.
  • At a Crossroads: Remember that you need an actual action remaining in order to choose the draw-3 option.
  • Shrine of the Moirai: Allows you to use Short Supply as a pseudo-backpack. You will have to swap to in order to play it, but not to use the ability (since that's on the location itself). We don't have any way to bounce this, so only recur the setup pieces you really need and leave the other offerings for teammates.
  • David Renfield: Able to print an absolutely stupid amount of money very quickly thanks to Sin-Eater.
2 comments

Sep 21, 2024 Dummy Doctor · 1

This is wild. Love the thought and work put into this. What cards would you say are most important for your opening hand, outside of Ikiaq?

Also, might Studious work well for the deck? Larger opening hand helps with set-up.

Sep 22, 2024 VinnyB · 145

@Dummy Doctor I would keep any draw (DK, SoS, Lexicon, Librarian, Rook, Shrine, or AaC) that's immediately usable (i.e. not Sacrifice), to dig for Icky. Studious of course wouldn't hurt, but it doesn't seem like a super impactful use of XP -- there's already so much draw you should be able to dig her out turn 3 or 4 at the latest -- and the deck's already bursting at the seams XPwise.

Once you've found your garbage goober, the rest of the setup is less immediately critical, though it's nice to get the Lexicon down relatively early so you aren't completely helpless. And you almost certainly will need to find the Shrine at some point, to dig out whichever of your final-tableau 1-ofs ended up getting binned by Short Supply (Twine, Lexicon, Chalice, Binder's Jar, and/or Alyssa Graham).

One note I forgot to clarify initially: Your job is to eat teammates' weaknesses! You don't need to loop, so don't bother with your own (unless they're particularly dire).