Rex Murphy (my first deck - core + dunwich + carcosa cards)

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

k.m.larzen · 14

This is my very first shot of making my own deck. I'm quite a new player to the game, I have played through NOTZ and 5 scenarios of Dunwich with decks found in here, and now I wanted to try to make my own, as most the decks I found either only have cards from Dunwich and core or had cards from the later expansions, which I don't have, and I thought there was some good cards in the Carcosa expansion.

I plan on trying the deck in Dunwich two handed solo with Zoey, and then if it works I'll try them again in Carcosa and/or some standalones or the fan-made Alice in Wonderland campaign.

Feel free to comment, I want to learn but I haven't got as much time as I'd like to watch youtube videos about deckbuilding, but I have seen a few of playingboardgames' excellent videos.

My thinking on order of upgrades (as I'm new I'm playing untabooed):

  1. Higher education (3 xp) (permanent)
  2. Charisma (3 xp - total 6 xp) (permanent)
  3. Pathfinder (1 xp - total 7 xp) (replace Inquiring Mind)
  4. Pathfinder (1 xp - total 8 xp) (replace
  5. if translated Archaic Glyphs (3 xp - total 11 xp) (upgrade)
  6. Seeking answers (2 xp - total 13 xp) (replace Deduction)
  7. Seeking answers (2 xp - total 15 xp) (replace Working a Hunch)
  8. if researched Strange solution (4 xp - total 19 xp) (upgrade)
  9. Cryptic Research (4 xp - total 23 xp) (replace sketches)
  10. Cryptic Research (4 xp - total 27 xp) (replace sketches)
  11. Magnifying Glass (1 xp - total 28 xp) (upgrade)
  12. Magnifying Glass (1 xp - total 29 xp) (upgrade)
  13. Deduction (2 xp - total 31 xp) (upgrade)
  14. Deduction (2 xp - total 33 xp) (replace Working a Hunch)

I know I'll only get to do half the upgrades in Dunwich, but I heard that you get a lot of xp in Carcosa, so I made the list of upgrades long :-)

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