Card draw simulator
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Prinny_wizzard · 251
Campaign Play-Along
- Campaign: Return To The Forgotten Age
- Difficulty: Standard
- Taboo: No
- Card Pool: NotZ x2, RtNotZ, Starters, TFA, RtTFA
- Team: Harvey's Nightmare
- Role: Flex, mainly Cluever
The next Campaign Play-Along is currently being discussed on the Mythos Busters discord - if you're interested, come and join the chat! www.discord.gg/mythosbusters.
So. Alongside my Pete deck for the Campaign Playalong, I wanted a new investigator, that I haven't used before. Preferably one that felt wildly unsuited to a solo exploration of TFA, as a fun background of 'desperately trying not to die' against Pete's antics in the campaign I was running parallel.
Um... I did have one investigator that bent TFA in half and crushed it, and one that failed horribly (in comparison and in a vacuum). But my prediction was completely back to front.
Harvey is a monster.
In large part that can be put down to his raw intellect of 5, which lets him effortlessly tear clues off of most locations, and his card draw that lets him dig that bit deeper than anyone else could for a solution to his current dilemma.
Ichtaca was easily persuaded to help his cause, the foray into the temple in Doom of Eztli was a fun diversion, he achieved 5 paths in Boundary... even the City of the Archives saw a perfect resolution.
By far my favourite tactic to handle the... campaign-wide hunter, I'll say, was to use Mind Over Matter then Evade it, then use Unspeakable Oath (Cowardice) to evade it again and send it packing and clear the weakness in one fell swoop. Harvey felt a true badass, dominating his target. After 3 scenarios of this tactic, an Autofail saw the being get its revenge... so Harvey killed it on the spot in retaliation.
Even Shattered Aeons fell before Harvey's might, a first for me. And what happened after... [spoilers]
As is appropriate for messing with time, the answer is unclear. Harvey forged his own path, and the instructions indicated to cross off everything but the first three entries in the campaign log - but the Arkham Cards app also left the Ancient Stones uncrossed, so Harvey wielded them with 7 secrets apiece to tear apart the final boss in an epic final turn.
Should Harvey have lost his notes about the stones, and left them with 0 secrets? Or should he have remembered his discoveries, keeping the 7 secrets?
It all depends on whether the secret scenario instructions should extend to all log entries, or only those placed by scenarios 2-8... and a thematic argument could be made either way.