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Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

Valentin1331 · 67343


6 comments

Mar 07, 2021 suika · 9389

NRNS cannot work with Gristly Totem because it'll cancel the effect of Gristly Totem.

Apart from that, this is just a poorly optimized Stella deck with a clickbait title.

Mar 07, 2021 Valentin1331 · 67343

Grisly Totem is used for Take Heart, NRNS is recurred with True Survivor.

Mar 07, 2021 suika · 9389

Resolving Take Heart, then resolving Grisly Totem to return Take Heart, then resolving NRNS to cancel the rest of the test effects will work.

Which is fine, but this is still a poorly optimized generic Stella decks with Backpacks added for some reason.

Mar 07, 2021 Valentin1331 · 67343

As explained in the text, Backpack is used here because it allows tutoring for the items you need early game, as the game mechanic that I'm exploring here gives you 2 extra resources per turn.

And I appreciate the comments but I can't do much with just "poorly optimized". Plus I don't force you to look at my decks, I'm just publishing because I'm hoping for feedback and exploring this type of deckbuilding.

Mar 07, 2021 suika · 9389

I strong dislike the clickbait title. And the comments aren't for you, it's for any beginners who might look at the deck and think that it's what a good Stella deck should look like.

If you're looking for more specific criticism, here's a non-exhaustive list

  • Backpack (0) is bad when you have all of 7 targets in the deck and better draw options. Another copy of Take Heart and Rabbit's Foot would have be so much more reliable.
  • Similarly, Scavenging is questionable when you have poor and exactly 3 targets to scavenge, and realistically have no good way of scavenging the Derringer, which is also your only damage tool. Unless you're depending on your true survivor loop, which...
  • True survivor loop requires 4 specific cards in hand to work. You won't be pulling this one off until halfway into the scenario, if even then, because your draw combos are really inconsistent. And you'd better hope that that no discard effect ruins your day, because...
  • You're not running A Test of Will (0)/(2) to guard against against Mythos Effects and to give you a test to pass/fail during mythos
  • There's no mention of using drawing thin/track shoes to fail instead of relying on the mythos tests
  • A single copy of Live and Learn and Take Heart on Stella? You need to find two specific cards for Totem + Take Heart to work. That's not happening till mid-late game, realistically.
  • Eucat is mediocre on Stella when you don't care about failing
  • Waylay is questionable in general, Scrounge lacks for good targets (because you can't easily discard the Derringer without both Old Key Rings in hand or in play)

So what it looks like is that you took a standard True Survivor/Will to Survive loop and slapped it on a standard Stella chassis, and threw in a few of your favorite cards. It's probably more effective than your Yorick decks because Stella is just a stronger investigator in general, but that's not your build being particularly effective, that's Stella being Stella. It's effective when set up, but few decks aren't effective after set up. This deck is too slow/inconsistent when setting up and is noticeably slow to start.

If you're publishing untested decks you're learning to build and looking for feedback, perhaps try not calling it "godlike autowin" and the best thing since sliced bread.

Mar 07, 2021 Antiundead · 29

Disapointing you did not include lucky. It seems just perfect for Stella!

I like how you used On Your Own with so many event cards with stella, that seems like a good direction to explore. However the deck seems like it is trying to do too many things and ends up being janky instead. I'd say maybe give up on trying to be a fighter/cluver flex, and instead focus more on fighting with a lighter touch of clue getting from events/skills.

Curently you are not using her actual eldersign turned into fail ability! I think a meat cleaver on her is amazing, it synergises with your entire elder sign ability (heal sanity, lets you play a fun game with balancing sanity and hitting enemies!) If you go full fight + event Stella, you can get rid of scavanging/keyring. Maybe try out the Bow? Works well with her high agi and extra action.

Only having 1 track shoe is a real way to slow down your deck too if you want to reliably trigger the drawing thin/trackshoe combo. You spent 6xp for x2 drawing thin, but only have 1 track shoe so your combo is so easily broken. I know you feel like backpack can help solve the issue, but you still need to find backpack, then pay its 2 resources and put backpack it in play, then hope that it draws in the 6 cards the single pair of shoes you need. That's 5 resources, and 2 actions in total (if you're lucky to find your shoes). Why not just put in 2 shoes instead and save actions and resources?