Card draw simulator
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None. Self-made deck here. |
Inspiration for |
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None yet |
KakuRainbow · 96
Played this in a 5 part campaign - Dream Weaver Part B with All or Nothing side scenario after the 2nd scenario
The deck is designed to take use of the parallel deckbuilding to add some beautiful red fortune cards in. You'll be building up resources in the first half of the game, and then aiming for an additional action with his ability almost every turn.
A lot of the cards in this deck have draw abilities, this lets you consistently get the cards you need, and often lets you run through your deck twice.
In the last scenario against a certain spidey-boi, I played the Red-Gloved Man a total of 7 times, and made it through my deck twice (with one card remaining).
The ebb and flow of turns is really fun, and its great to call on your conspirator friend to help out - and also see him again when he's offering you a faustian bargain - what a supportive friend :)
Upgrades from here would probably be Ace in the hole because its likely you could play it twice a game, and it maximises Red-Gloved man value. Alternatively borrowed time would be a nice include.
3 comments |
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Dec 01, 2020 |
Dec 01, 2020
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Dec 01, 2020What about upgrading A Chance Encounter to have 4 of those? |
Have you considered playing a few Eucatastrophe to recur A Chance Encounter for more shenanigans?