Card draw simulator
Derived from |
---|
None. Self-made deck here. |
Inspiration for |
---|
None yet |
CaoJin · 119
Ursula Downs: Seeker Focused around high mobility and clue gathering, relies on other investigators to deal with enemies.
Investigation:
- Ursula has a free investigate action once per turn after you move to a location.
- With Jake Williams out, your first move or investigate can even be done when engaged without taking an attack of opportunity.
- Use Fieldwork to increase the bonus of this investigation by +2
- Use Fingerprinting Kits and Deductions to pull additional clues off locations.
- Use Art Student to pull a clue off a difficult to investigate location without testing.
- Use seeking Answers to investigate a low shroud location and pull the clues off a connected high shroud location or a location full of enemies.
Support:
- Use Crack the Case on a high shroud location to give investigators or yourself money.
- Use support to move yourself or other investigators to connecting locations without using an action.
- Use preposterous Sketches to allow yourself or another investigator to draw 3 cards.
- Whenever a new location is revealed Jake Williams draws you a card.
- Use Grizzly Totem to give yourself an additional boost in a skill test from a card you just committed.
- A high agility stat lends itself to very good evasion, in fringe cases where you need to fight, "I've Got a Plan" allows you to briefly fight back while others can arrive.
Weakness:
-
You choose a location at the beginning of your turn, if you do not investigate that location you take 2 horror and shuffle it back into your deck.
-
This is not too difficult to deal with having around each turn, most times you will want to be using the free investigate after a movement anyways. Otherwise, 2 horror is easily mitigated between yourself, Jake Williams and your Art Student.