[Multiplayer] [Guide] Norman Perfected

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

Calprinicus · 5780

SUMMARY

Norman Withers ability allows you to see and play the top card of your deck for 1 resource less. This is best abused with fast cards, giving you a free action, or cheap cards of that only cost 1-2 resources. You'll save roughly 10 resources each scenario from this.

This version of Norman focuses on encounter deck and chaos bag mitigation and manipulation. This is done by substituting most seeker cards for:


PROS:

  • 1 - A 5 means Norman is a great clue finder.
  • 2 - A 4 means Norman is well suited to cast spells and dealing with the encounter deck.
  • 3 - Norman signature weakness Vengeful Hound is easy to deal with.
  • 4 - Norman is great at mitigating the encounter deck and chaos bag for the entire party.
  • 5 - No setup. He's ready to go at the start of the game.

CONS:

  • 1 - Split the Angle is a pretty bad signature talent. You'll often just commit it to a test.
  • 2 - His is on the weaker end.
  • 3 - Norman's 2 & 1 means he will need help with combat.
  • 4 - No access to any level 1-5 Seeker cards.
  • 5 - No access to any other level 0 mystic cards.

DECK BUILDING

At the start of the campaign, you only get 5 cards to start with. Don't waste them on cards you'll upgrade out of!

FIVE STARTING CARDS


EARLY GAME

Norman is very easy to play. There is essentially no setup. The only cards you're looking for in your mulligans are The Chthonian Stone and Arcane Initiate. Norman is ready to start finding clues right out of the gate! If possible, play Arcane Insight the turn before the agenda advances, so the doom has no effect.


MID AND LATE GAME

Norman will primarily focus his turns on finding clues. Then focus on mitigating the encounter deck and chaos bag with fast actions. Use Arcane Initiate to keep your hand full of spells.

If you don't like the top card of the deck, use Arcane Initiate first. This will shuffle the deck and show a new top card.


UPGRADE BY PRIORITY

3xp - Kukri --> Shrivelling (2)

2xp - Eureka! --> Ward of Protection

2xp - Eureka! --> Ward of Protection

3xp - Kukri --> Shrivelling (2)

1xp - Anatomical Diagrams --> Mind Wipe

1xp - Anatomical Diagrams --> Mind Wipe

1xp - No Stone Unturned --> Stargazing

1xp - No Stone Unturned --> Stargazing

2xp - Shortcut --> Counterspell

2xp - Shortcut --> Counterspell

2xp - Deduction --> Time Warp

2xp - Deduction --> Time Warp

5xp - Unexpected Courage --> Seal of the Elder Sign

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