The Immortal

Card draw simulator

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TheUnthinkable · 387

Recur the key. Burn the world with your mind. Die never.

While this is a sketch, and I don't think this SPECIFIC design is viable, the scavenging+drawing_thin engine is pretty good. There's a lot to be said for the coat+keepsake pairing.

I think if you really wanted dense access to healing, thermos is probably better than trying to recur key. You'd need to recur key 3 times per thermos. However, that's not infinite and this effectively is.

1 comments

Jul 27, 2019 Sassenach · 179

Scavenging can also simply recur Thermos if needed. That's much more efficient. I don't think a specific plan to recur St Hubert's Key is realistic. The plan would obviously be to only take any horror onto Agnes if it results in damaging an enemy, but with the limit on that reaction ability it means you're going to be 4 turns in at the earliest before it discards and then you need to find an opportunity to successfully investigate, trigger Scavenging and then pay another 4 resources to get the Key down again. Two more tuns minimum before you're in position to be defeated again and you need to repeat the process. That's pretty action and resource intensive and you probably won't be in position to actually do it in most scenarios. Running Fearless with Thermos as a fallback is liable to be cheaper and less costly in terms of actions.