愛爾佩絲·博丹
希波利爾女法師

敵人

類人. 法師. 精英

神話
攻击: 8. 生命值: 4. 躲避: 8.
伤害: 2. 恐惧: 2.

警戒。巡邏(至少有1個記憶的最近地點)。反擊。

愛爾佩絲·博丹不能被自動躲避。她每收集1個記憶,-1攻擊和-1躲避。

強制 - 在愛爾佩絲·博丹將被擊敗時:改為治癒她所有傷害,將她翻面,並結算她背面的文本。

Dani Hartel
血業輪迴 #23. 血業輪迴 #4.

Story

神話

艾格尼絲·貝克必須決定(選擇一項):

- 艾格尼絲·貝克收集愛爾佩絲·博丹的1個記憶。

- 艾格尼絲·貝克從供應堆獲得2個線索。

然後,將此卡翻面,處於消耗且未交戰狀態。

你和愛爾佩絲的魔法相互撞擊,發出的光芒點燃了夜空。震天動地的隆隆聲——就像是異界的警示,呼請判決——使你和愛爾佩絲都不得不屈服。她因痛苦而扭曲,指甲深深掐入自己的太陽穴。你用法力觸及她,緊抓住她的記憶,用盡全力把它拉出來。
血業輪迴 #23. 血業輪迴 #4.
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Reviews

Question here on how the patrol keyword works on Elspeth. If there is a memory on her current location, does she stay there or move? The rules say that patrol enemies move to a connecting location toward the nearest qualifying location... Does that mean a move is mandatory, and if the nearest qualifying location is the current one, the shortest path is off and back...? That would seem strange... Clarity would be appreciated!

Since patrol seems to be a copy of hunter and the rules for patrol are copy pasted from hunter I believe there is simply an omission of "if the enemy is at a valid location it does not move", that would make it work inline with hunter and with warring. this is the way I play with patrol enemies and I think it is the intended approach. — Zerogrim · 292

The more she collect Memories, the more she's weak ? That's strange Don't we have a problem ? Isn't it should be Agnes memories wich weakened her ? or can we consider she's totaly unminded berserk sorceress and the more memories she get, the more "human" she became ?

Jashugan · 10
Bad memories. — MrGoldbee · 1446