劇情

騙局

神話

冒險設置:遵循以下與你所對應的(一個或多個)時代的指示。然後,將此劇情卡牌翻面。


過去:將托馬斯·科里根放在童年之家。將瑪麗·傑林斯基放在奧馬利鐘錶店。將艾德溫·貝內特支援放在阿卡姆公報在其上放置12個線索,然後移除其上的3個線索。
現在和未來:將托馬斯·科里根和瑪麗·傑林斯基放在一旁,位於場外;他們被綁架了。如果你以多組史詩模式進行遊戲,將艾德溫·貝內特支援放在一旁,位於場外。

過去的一切似乎都沒有異常。你不確定艾德溫·貝內特是否值得信任。他淵博的知識確實能替你帶來極大的幫助。你極不情願地說服自己回報值得冒險,但你需要費盡心思說服艾德溫,防止他背叛你。
時間騙局 #35. 時間騙局 #34.

劇情

Machination.

神話

If Edwin Bennet is at your location and he is ready: Parley. Place 1 of your clues on him. You may test (4). If you succeed, place 1 more of your clues on him. If you fail, exhaust him.

: Ready and move Edwin Bennet to your loaction (even if he is in another era).

Forced - At the end of the round: Remove 1 clue from Edwin Bennet (2 clues instead if you are playing in Epic Multiplayer Mode). If you cannot, place 1 doom on the current agenda. This effect can cause the current agenda to advance.

Forced - When Edwin Bennet would be abducted: Remove all damage and horror from him and place 2 doom on the current agenda instead.

Objective - If "Thomas and Mary have won a Nobel Prize" and there is no Plot story card in play in any era, add this story card to the victory display.

胜利 1.
時間騙局 #35. 時間騙局 #34.
不安同盟
Uneasy Alliance

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