I vastly prefer this version to the original - the change is subtle, but impactful. This enemy is primarily an action sink, so having it be perfectly symmetrical in Fight/Evade values while also having all the keywords in the world PLUS the ability to Retaliate while exhausted made it just slightly too annoying to tackle, especially considering how omnipresent it is. This version has evolving Fight/Evade values, and it's not able to bite back anymore when it is being hit while down, so the annoyance is slightly mitigated. Also, putting Damage on it is now a more viable strategy, simply because it's now the more efficient way to get rid of it.
瓦盧西亞的預示者
沉睡者歸來
敵人
類人. 怪物. 蛇族. 精英
神話
攻击: 2.
生命值: 10.
躲避: 4.
伤害: 2.
恐惧: 2.
警戒。獵手。反擊。
本敵人上的傷害數量大於等於5時,其得到+2攻擊和-2躲避。
強制 - 在成功攻擊或嘗試躲避本敵人結束後:在本敵人上放置1資源。然後,如果本敵人上有2資源,它發出奸險的嘶嘶聲並遁去身影。(將本敵人放在一邊,位於場外。本敵人保留所有傷害標記。)
复仇 5.
Matthew Cowdery
重返失落的時代 #18. 重返埃茲特里的覆滅 #2.
相关卡牌
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