支援. Arcane

Spell.

费用: 3. XP: 5.

潛修者

Uses (4 charges).

: Fight (). You get +2 and deal +1 damage for this attack. If you succeed, you may spend 1 charge to deal 1 damage to an enemy at your location. If you reveal a token during this test, remove 1 charge from Cosmic Flame (if you cannot, take 1 damage and discard this card).

Stanislav Dikolenko
Core Set 2026 #71.
Cosmic Flame

FAQs

No faqs yet for this card.

Reviews

Since Dexter is the core Mystic, this card should be seen in his context: it's amazing. 12 damage (four indirect, meaning you can kill aloof enemies, enemies on allies, reveal hidden cards in Scarlet Keys...), and because you're Mr. Drake, you can play a fast switchblade and put it back in your hand. If you can solve the economy problems (the new investigator packs give you green money and purple discounts), Dexter is the party monster handler. Easy as that.

MrGoldbee · 1545
@MrGoldbee how much do you value the mode where you use the ability and only do 2 damage? Spending the charge is optional, so conditionally you can re-use it a ton of times, not just 4 times. before you draw a skull. — kision314 · 2
True. My review is for maximizing it with Dexter. — MrGoldbee · 1545

This spell does 2 damage without spending a charge; you're only forced to lose a charge on revealing a skull, or if you want to do the 3rd, targeted damage. If I'm not mistaken, that is a first for mystic spell assets. Its existence therefore reinforces the potential for a dedicated willpower fighter.

On the other hand, 5 xp is a lot, especially when they decided to reprint 0xp Machete in the same set, which similarly has access to infinite conditional 2 damage actions. They did not reprint Machete, and the new Machete must exhaust for +1 damage. Therefore, I believe a more appropriate comparison for this card is the new Sledgehammer (3). From that perspective, Cosmic Flame (5) seems easily worth its xp cost. It grants +2 willpower, unlike its guardian counterpart, which offers no bonus on the 2 damage/action mode. It offers higher damage per action. It also offers the utility of splitting the 1 damage across a second target, and even damaging an aloof enemy without engaging. All that, and it occupies only one arcane slot, compared to sledgehammer's two!

For those with dreams of using willpower tests to shoot enemies forever and ever, look to this card.

kision314 · 2
The 0xp machete is much, much different. — MrGoldbee · 1545
This spell is totally worth its xp. You get the usual+2 to your willpower, which helps everyone who starts with a four and faces harder enemies. You can deal two damage reliable with a big chance not to spend a charge and have the option to pitch a third damage when needed. Also the extra damage doesn't need to hit the attacked enemy, which is alone worth 5 xp in my opinion, when you fight whippoorwills and have only a machete — Tharzax · 1
@MrGoldbee You're exactly right. I missed the change to machete in the shuffle. I've updated the review. — kision314 · 2