劇本

神話

Easy / Standard

: -X. X is the current Storm Intensity.

: -4. If this test fails, place 1 doom on the nearest enemy.

: -1 for each open sky adjacent to your current location.

: -2. If there is an enemy at your location, reveal another token.

The Drowned City Campaign Expansion #139. Obsidian Canyons #1.

Obsidian Canyons - 背面

劇本

Hard / Expert

: -X. X is 2 more than the current Storm Intensity.

: -6. Place 1 doom on the nearest enemy.

: -2 for each open sky adjacent to your current location.

: -4. If there is an enemy at your location, reveal another token.

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Reviews

This scenario doesn't feel like it should have been the 2nd scenario in a campaign, it is very rule heavy, very slow and is a big tonal shift after the first light hearted one.

The mythos deck at 4 players is very tedious. It is constantly bombarding you with the same enemies that get very old to fight by the end. One of the enemies presents a very interesting mechanic, on paper, but in reality pretty useless overall. The elite enemies felt extremely weak on standard difficulty and went down before they even had a chance to do anything.

The encounter card that forces you to find an enemy is horrible due to how few enemies the deck even has. The card that makes enemies engaged with someone else attack you is pretty strange.

The wind mechanic is terrible, it is hard to grasp at first, requires a lot of setup with the sky cards (they should have just printed sky cards, it is really bad that they forced to just use face down base cards for this). I really felt like it had no impact compared to the actual mess that it caused around the table trying to understand how to resolve it.

Overall, I think this is another scenario that was made for a no dedicated fighter possibility. Enabling this possibility just like in the first scenario - One Last Job, makes it awkward for a balanced party of seekers and fighters, as fighters will struggle to bring value in high shroud locations and when they do get to fight, the fights are pretty boring.

Squadcore · 23