劇本

神話

簡單/普通

:-1(如果你有2個或更多線索,改為-3)。

:-1。如果你的地點有隱蔽小卡,再揭示一個混亂標記。

:-3。如果你檢定失敗,你必須花費1個線索或在一個陰影中的敵人上放置1個毀滅標記。

緋紅密鑰劇本擴充 #1. 雨霧中的謎團 #1.

雨霧中的謎團 - __Back

劇本

困難/專家

:-2(如果你有2個或更多線索,改為-4)。

:-2。如果你的地點有隱蔽小卡,再揭示一個混亂標記。

:-4。如果你檢定失敗,你必須花費1個線索或在一個陰影中的敵人上放置1個毀滅標記。

雨霧中的謎團
雨霧中的謎團

FAQs

(from the official FAQ or responses to the official rules question form)
  • Q: In The Scarlet Keys, when exactly are we allowed to spend experienced gained from various sources? According to the rules reference, under Campaign Play, experience is spent and decks are upgraded "After recording the results of a scenario". There is also a clause that reads "The above processes, and any specific instructions provided by the campaign guide, are the only methods by which a player may modify his or her deck during a campaign." Taken together, the implication would seem to be that the point immediately after a scenario is the only instance in which experience can be spent. However, in The Scarlet Keys, experience is frequently gained from interludes between scenarios, sometimes on multiple occasions. And there is a possibility that experience can be gained after the penultimate scenario, but before the final scenario. If experience spending is strictly restricted to the window after finishing a scenario, then such experience would be effectively lost (unless the investigators are carried over to a new campaign, but that is well known to be a niche playstyle). So, is experience spending strictly restricted to the window after finishing a scenario, or can we effectively spend experience whenever we want? A: Unless explicitly stated otherwise, experience earned can be spent anytime between finishing one scenario and starting a different scenario. If an interlude gives you XP, you are in most cases able to spend that XP before starting the next scenario.
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