敵人

怪物. 古老者

神話
攻击: 1. 生命值: 1. 躲避: 1.
伤害: 1. 恐惧: 1.

生成 – 任意無人地點。

和藹的古老者入場時,帶有一個毀滅標記。

強制 – 在和藹的古老者被擊敗時:在當前密謀上放置1個毀滅標記。

談判。檢定(3)。如果你檢定成功,將和藹的古老者從遊戲中移除。

Henning Ludvigsen
闇與地球之界劇本擴充 #142. 古老者之城 #28-30.
和藹的古老者

FAQs

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Reviews

If Charlie Kane succeed at 3 Parleys on these cards and removes them all from the game, does he become Mayor of the City of the Elders Things ?

Joke aside, I both love and hate these little guys.

Love them, because the concept is thematically awesome. They are strange monsters, but they are as much victims of the madness as you are, and killing them is not the solution. Very much in line with the original story.

Hate them, because since they spawn in "any empty location" in a scenario with 17 (!) locations, they often place me in an "analysis paralysis" situation : where do I spawn them, to avoid wasting actions on useless movement, while progressing the scenario without dooming out ? Trying to find the "best" location might be the road to insanity...

DrOGM · 25