詭計. 基礎弱點

損傷

中立

顯現 -將腿傷放置入你的威脅區域。

腿傷可被治癒,如同其為你身上的單獨1點傷害(如果它被治癒,則將其丟棄)

強制 - 在你進行移動、撤退或躲避行動後:在該回合剩餘時間內你不能再進行任何這些類型的行動。

Robert Laskey
闇與地球之界調查員擴充 #131.
腿傷

FAQs

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Reviews

A pretty low potency weakness.

Low movement classes that aren't going to be jumping around the map much anyway like Guardians and Mystics won't really care this is there. Your evasion based rogues or seekers with movement bonuses are going to notice this, but usually just making a simple deck swap (throwing in a painkiller) is enough to get rid of this.

Given that most weaknesses on average make you lose two actions to resolve, this one is pretty weak and is almost trivial.

drjones87 · 189
Most seeker movement bonuses aren't move actions, so aren't even affected by this ^_^ — NarkasisBroon · 10
And then you might as well stay in the Asylum... I agree, though, that some classes have pretty good mitigations. A Guardian with upgraded Safeguard might as well ignore it most of the time. (But an Arm Injury is quite a pain for that gator!) On the other hand, an evasion based character will be more disturbed by that. Evading and Moving are commonly used both in a turn in this case. — Susumu · 363