場景. Stage 1

神話
__Clues: –
你終於來到了海底的門扉:這裡詭異的激流旋轉成渦,而深潛者之城,伊哈·恩斯雷正在等候。無論如何,你都得進去……

目標 - 如果每位調查員都在伊哈·恩斯雷門扉,且調查員控制了藍色、紅色、黃色和綠色鑰匙,你可以選擇推進場景。(FAQ, v1.9)

Carlos Palma Cruchaga
暗潮之下 #315. 暗潮之下 #5.

前往伊哈·恩斯雷 - __Back

場景
你穿越門扉的時候,激流的漩渦撕扯你的血肉。你到達彼端的時候,眼前不再是魔鬼礁石下普通的潮水通道,而是深海的一座大城:裡面全是詭奇怪異的建築,其中驚人的財富也遠超你最狂野的想象。

將除伊哈·恩斯雷門扉外的每個地點從遊戲中移除(如果其有勝利X且無線索,則將其加入勝利牌區)。丟棄這些地點的所有卡牌。

按照劇本手冊上"場景2設置"的指令,將放在一邊的地點放置入場。(注意隨著遊戲中調查員人數的不同,會用到的伊哈·恩斯雷地點數量和其佈局也會不同。)

將放在一邊的海德拉敵人放置入場,放在海德拉巢穴,(深入沉睡)面朝上。

將放在一邊的達貢敵人放置入場,放在達貢巢穴。檢查冒險日誌。如果達貢已甦醒,他以(甦醒狂怒)面入場。如果達貢仍沉睡,他以(深入沉睡)面入場。

回到深海
回到深海

FAQs

(from the official FAQ or responses to the official rules question form)
  • NB: ArkhamDB now incorporates errata from the Arkham Horror FAQ in its card text, so the ArkhamDB text and the card image above differ, as the ArkhamDB text has been edited to contain this erratum (updated January 2022): Erratum: This card’s Objective ability should read: "…you may choose to advance" instead of "…advance." - FAQ, v.1.9, June 2021
Last updated

Reviews

This is probably the most annoying error to date, they printed and had to errata. We have played the scenario more than 3 months ago, not aware of the bug, and it still bothers me a lot. So I thought, it might be a good idea, to give people extra attention to this errata.

It was our second run of Innsmouth and first ever campaign on hard, and up until then, we aced it, unlocked all the Flashbacks I to XIII. As a result, we got all 4 required keys to advance during setup, and because everybody starts at Gateway to Y'ha-nthlei and there is no "may" printed on the card, we had to immediately advance and started the game in Act 2. But by doing so, we didn't have the opportunity to grab some additional keys, we would have needed to unlock:

  • Flashback XIV in the game
  • an alternative, optional objective to fulfill
  • Flashback XV in the Epilogue

We had achieved the second bullet point on our Innsmouth blind run, and found it a rather easy campaign final on standard, but playing the scenario without the optional objective was a completely anticlimactic and lame affair, and loosing out on the Flashbacks double stings.

Susumu · 340
Considering that's based on an obscure and unintuitive ruling and they immediately errata'd it, I'd say the fact that, in the same level, Dagon and Hydra have useless actions printed on them is a much more annoying error. — SSW · 206
Why ist the action useless? There might be doom placed on them. — PowLee · 20
I also don't get, what you mean, SSW. How is the action on them an error? If you want to stay on the location, it is better to try to evade them that way. Of course, you need a character to likely pass the willpower (4) test, but it is a legit action. The forced advance on the other hand is an annoying bug. Yeah, they errata'd it. But we don't doublecheck every card during play, if there might be a missprint. At that moment, we were not aware, that this would cost us Flashback XIV and the rest. We were playing it for the second time, and the first was more than half a year earlier. It was a critical mistake, we now know. But it is likely to not notice it during play. — Susumu · 340
Dagon and Hydra untap then check to see if they are untapped.... — Zerogrim · 285
Gotcha! I indeed missed the "At the end of the round". Yeah, you could still remove the doom placed in the previouse round. But obviously, exhausting them is pointless. — Susumu · 340
I think the important part about the action would be to remove the doom, not to exhaust the ancient one. So I wouldn't call it pointless at all. I guess the default is supposed to be that you place doom on them while you're in their lair. Given that there are edge cases where you can exhaust them during upkeep after they readied, I still think that checking whether they are ready at the end of the round still makes sense.nk it's still appropriate that the game checks whether the ancient one is ready or not for the case that you trigger an edge case where you exhaust them during upkeep. Example for such an obscure edge case: Draw Overzealous, get an encounter card with a skill test, commit quick thinking, succeed by 2, use the extra action to evade them. — PowLee · 20