中立
詭計. 基礎弱點

Curse.

Revelation - Add 5 tokens to the chaos bag.

We all have wings, but they have not been of any avail to us and if we could tear them off, we would do so.
- Franz Kafka, "The Blue Octavo Notebooks"
Nele Diel
The Innsmouth Conspiracy #39.
Dread Curse
Reviews

Tamest basic weakness in the game? It doesn’t cost you any actions at all to deal with, all it really does is cost you a card and maybe a test or two down the line. Draw it late? No issues. Playing on expert? You have testless options abound anyway. Playing with new cards that care on any level about curse tokens? This is actually beneficial to you. And finally you might actually be using cards that convert curse to bless, in which case this is easily circumvented. This might hurt more in Innsmouth depending on what the scenarios do with curse and bless, but outside of that campaign, this seems incredibly easy to deal with.

EDIT: I take it back, only because Day of Reckoning got spoiled unexpectedly. Check that one out for an even tamer weakness.

StyxTBeuford · 12523
I think this card might make you overcommit cards more often than you think and will thus end up quite annoying when you draw it. Since I haven't played with Curse tokens yet, it's hard for me to correctly estimate this card's impact. However, if someone in the group has this card in their deck I would probably buy the Blasphemous Covenant (or False/Paradoxical Covenant, depending on what they do) as soon as possible, to potentially turn this weakness into a boon. — PowLee · 10
I do think that 5 curse tokens left unchecked can be quite frustrating, but it'll usually burn itself out fairly quickly, even going so far as to pull multiple curse tokens for an already doomed skill test. On top of that, if you already know you're going to be dealing with this many curse tokens, you can always plan ahead and have 1 or 2 cards ready to oppose it, or even include cards that BENEFIT from it. And comparing that to the average basic weakness, yea this is a very tame one. — TheDoc37 · 454