敵人

怪物. 蜘蛛

神話
__Fight: 2. __Health: 1. __Evade: 4.
__Damage: 1. __Horror: 1.

生成 - 任意一個漆黑之海地點(如果可能的話,選擇無人的漆黑之海地點)。

蜂擁X。其中X為冒險輔助卡上的傷害數量。

強制 - 在漆黑蜘蛛攻擊你時:其不同時造成傷害和恐懼,而是改為造成其中一項。

Mark Molnar
無歸之地 #273. 深入漆黑之海 #1-2.
漆黑蜘蛛

FAQs

(from the official FAQ or responses to the official rules question form)
  • Q: What happens if an enemy with the swarming keyword loses swarming or is blanked, such as via Mind Wipe? A: Swarming only resolves when the enemy with the swarming keyword enters play. If it later loses the swarming keyword or its text box is blanked, its swarm cards remain in play and it is still considered a host enemy. - FAQ, v.2.0, August 2022

  • Q: Can I use a card effect that discards a host enemy without defeating it, such as Close Call? If so, what happens to its swarm cards? A: A host enemy cannot be defeated while it still has swarm cards underneath it, but it can still be discarded or removed through other methods. In such a case, its swarm cards would also leave play. - FAQ, v.2.0, August 2022

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