聖堂門廊 - __Back

地點
石拱門後面是一扇沒有標識的鐵門,以未曾透露的秘密和隱藏的真相嘲弄著你。

地點

秘社. 聖堂

神話
__Shroud: 3. __Clues: 2.

強制 - 在一輪結束時:在典禮室的每位調查員和每張盟友支援卡受到1點直接恐懼。如果在典禮室的調查員控制了鑰匙,取消本效果。

__Victory 2.
房間中央有一塊有著精細雕紋的石質祭壇。鮮血沿著嵌在石質地面上一條條的通道,從祭壇流下。
Robert Laskey
崇高利益 #214. 崇高利益 #18.
典禮室
典禮室

FAQs

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Reviews

So you're playing your game as normal. You've completed the first two acts. You know what you need to do to complete the third and final act. There are three enemies on the board and two MAYBE three more rounds worth of doom left on the agenda. It's tight, but you can win if you just stick to the plan. And then you look and there's these two locations that don't seem to have anything to do with the scenario. Why is this even here? And you read the text on the back...

I don't imagine a lot of people would be reading reviews of individual location cards on here, but this particular one is proof of how brilliantly this game is designed. The creaters knew exactly what both the game state and your own state of mind would be when you are considering going there. In its first play through, it stokes the players' curiosity and their willingness to risk it all just to learn a bit more. The text on the back is just perfect. It knows who you are and speaks directly to your investigative gamer's soul.