哈斯塔
卡爾克薩領主

敵人

古神. 精英

神話
__Fight: 3. __Health: 9. __Evade: 3.
__Damage: –. __Horror: 2.

獵物 - 剩餘神智值最多的目標。

獵手。龐大。

如果哈斯塔的攻擊造成的恐懼超出你的神智值,你還要受到1點傷害。

沒有剩餘神智值的調查員攻擊或躲避哈斯塔時,該調查員抽出的每個、"+1"、"0"和"-1"標記視為標記。

Stephen Somers
卡城幽影 #333. 卡城幽影 #24.
哈斯塔

FAQs

No faqs yet for this card.

Reviews

I am always stumped when I see this card, because as much as this cycle toys around with the players, suddenly inverting difficulty levels at the very end of the campaign seems to be mean just for the sake of being mean. Players who choose the Easy difficulty setting may cruise through the campaign only to suddenly have to deal with 10 Autofails in a bag which is quite possibly an absolute showstopper. Harsh.

ratnip · 64
I guess... make sure you have sanity remaining? I agree, I also dislike this version. — cb42 · 36
I’m fine with it. The entire scenario is designed to be mean to you when you have no sanity remaining, it doesn’t hit that hard, has Combat 3, and there are other ways to damage it besides attacking. — Death by Chocolate · 1369
If you are playing on easy and are still unable to beat the Carcosa campaign maybe it's time to reconsider your deck building discussions instead of blaming the designers! :) — Alogon · 1051
*deck building decisions — Alogon · 1051
I managed to kill him with my timeworn brand+reliable Leo in 7 rounds, while the others evaded him. — elenneth89 · 78