敵人

怪物. 拜亞基. 異教徒

神話
__Fight: 3. __Health: 3. __Evade: 4.
__Damage: 1. __Horror: 1.

強制 - 裂縫探求者攻擊你後:你必須受到額外1點傷害和額外1點恐懼,或者在場上每張密謀卡上放置1個毀滅標記。

在場上每張密謀卡上放置1個毀滅標記並受到2點恐懼:談判。丟棄裂縫探求者。

Ignacio Bazán Lazcano
黑星升起 #301. 黑星升起 #31-32.
裂縫探求者

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Reviews

Interesting note: Rift Seeker has Cultist, so once it's shuffled in you can use it as a target for Mysterious Chanting that doesn't speed up the doom clock the turn it enters play.

Aside from that neat little interaction, Rift Seeker is honestly pretty basic; no Hunter if you decide to evade it and leave it behind, no "Spawn:" instructions spawning it at a different location preventing you from dealing with it, not even Retaliate in case you fail the 3 (or 4 once The Entity Above, The Entity Above, or Swallowed Sky enters play) test to hit it. Yes, it does have the Parley option, but that's a trap, paying a high cost (2 horror and 2 doom) for something that's honestly not that difficult (defeating a slightly tougher Ravenous Ghoul). Assuming you don't draw the against it, you can fairly safely treat Rift Seeker's text box as blank, except for Traits: those actually make it interesting, allowing you to fish out a (moderately) tougher Cultist with Mysterious Chanting in exchange for no doom entering play.

There are two copies of Mysterious Chanting in the deck. And they might also get reshuffled. So if you evade and ignore this card, it might bite you back. On the other hand, there are certainly occasions, when the parley action is good. 3 testless damage is great for an action, and if horror doesn't matter for you, you already know, which agenda is the actual act, and the other one would advance anyway in the next mythos phase, there is certainly no trap in this ability. I like the lore of this card. The tiny rider makes it traited a cultist, while his "horse" is a byakhee and monster. This gets even better in Barkham, where you spawn a stray cat, once defeated. — Susumu · 338
We used the Parley just the other day ago. It can be cool because other player at the same location not engaging with this can go first and help spending an action to get rid of it safe from any friendly fire, and we need to get the agenda advancing to reduce the effect of skull at that time. We got quite a lot of actions saved. — 5argon · 7885