皇家密使
畢宿五的信使

神話
敵人

怪物. 精英

__Fight: 4. __Health: 4. __Evade: 2.
__Damage: 2. __Horror: –.

獵物 - 最低的目標。

龐大。獵手。反擊。

強制 - 當敵軍階段結束時:皇家密使所在地點和其連接地點的每位調查員受到1點恐懼。

__Victory 2.
Sam Lamont
卡爾克薩之路 #60. 謝幕 #20.
皇家密使
Reviews

This enemy has a combination of rule that maybe problematic for an inexperienced player like I was.

  • Massive :
    • A ready enemy with the massive keyword is considered to be engaged with each investigator at the same location as it.
    • An enemy with the massive keyword cannot be placed in an investigator's threat area.
  • Hunter :
    • During the enemy phase (in framework step 3.2), each ready, unengaged enemy with the hunter keyword moves to a connecting location, along the shortest path towards the nearest investigator. Enemies at a location with one or more investigators do not move.
  • Prey :
    • If an enemy that is moving towards the nearest investigator has a choice between multiple equidistant investigators, that enemy must select among those investigators the one who best meets its "prey" instructions.

So

  • Prior to this point it looks like Hunter enemy stops moving because someone move it from the map to threat area, which is intuitive to understand. In this case Massive monster does not enter anyone's threat area, but still Hunter stops working due to Massive "considered" engaged.
  • If the lowest tries to lure it away, but there is someone with higher nearer, Prey does not matter and it moves to the nearest investigator anyway. (With large map like The Midnight Mask a misunderstanding like this goes uncorrected, until this scenario.)
5argon · 3368
Yea Prey is the biggest confusion point I had with the game, just having to remember it only ever breaks ties, if there isn't a tie prey is meaningless. (besides stuff with prey "only xxx") — Zerogrim · 262