敵人

生物

神話
攻击: 1. 生命值: 1. 躲避: 3.
伤害: 1. 恐惧: 0.

獵手。

成群慘忍的老鼠向前突進,只見它們的爪子、尖牙、斑駁的皮毛如同浪潮一般此起彼伏地湧動。
Bill Thompson
基礎遊戲 #159. 老鼠 #1-3.
鼠群

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Reviews

A card most often seen as encounter filler in an early campaign scenario. On all but the weakest fight value investigators most likely to just consume an action to dispatch, or two if unlucky. At least it has hunter.

Also Often exploited to trigger specific — The_Wall · 286
Also often exploited to trigger specific interactions; for example Roland dragging one over to a high shroud location to splat it for a tough clue. — The_Wall · 286
Very good point that I missed. Never underestimate a guardian dragging a monster in handcuffs or otherwise to where they need it. — DoodleRaccoon · 3
You cannot cuff rats (and most monsters), they are not humanoid. But since they deal only one damage and no horror, the AOO is easy to take, even for Roland. — Susumu · 363