Daisy Walker is Helping!

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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LocoPojo · 215

I've been around the block with Daisy a few times, and she's more than just a cluever. This build of Daisy is for the ones who want to sit back and play the support seeker. This Daisy gives allies all the freedom and actions they need, shoving them around the map, providing useful shortcuts and gateways while boosting their stats and committing to their tests.

The goofy combo the deck was based around was Encyclopedia->Guidance, to give a player a four or five action phase they'll never forget. Logical Reasoning a Guardians frozen in fear away, boost their fist by +2 for the whole phase, and then donate two of your actions to let them crush their elite enemies unimpeded with all the guns they played from Crack the Case. Combined with cards like Vantage Point you can make other Seekers into superheros, and with a plethora of Shortcuts and Open Gates to supplement action economy even further, you can have guardians and rogues teleporting across the map beating up elites or even collecting clues if you're feeling especially lazy. Swap places with enemies, shift clues off hard to test locations, plop down portals everywhere and shape the map for your friends like a benevolent god while never boosting your book above 5 or working too hard to investigate a room. Plus, a little Shrewd Analysis so you can play with your toys, including the new Archive of Conduits so you can make the map even smaller.

Notable attempts are made to avoid all of Daisy's common staples. Rather than Dr. Milan Christopher, a low cost deck with Charles Ross, Esq to play tomes also allows Daisy to dump resources into the struggling guardians and mystics defending her (and to soak horror efficiently, making Necronomicon a lower threat). Old Book of Lore is swapped for Scroll of Prophecies so Daisy can bump anyone's ailing card count up in size while tossing situational choices. And while a few Practiced skills make the cut, it is largely Insights that lead the theme, allowing some potentially interesting upgrade paths with De Vermis Mysteriis and Eidetic Memory. Basically, this is a Daisy deck to play when you love Daisy too damn much and you want to do something new with her.

One last note: In a curse/bless situation, take Cryptic Grimoire over Archaic Glyphs. While I couldn't justify trying to support that bonkers puzzle in a deck that tries hard to avoid cursing its allies, the support deck is chock full of insights and playing fast versions off Text of the Elder Herald can give free actions to other players in a lot of exciting ways.

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